(A C++ project on a custom Game Engine: Prime Engine (DX9))
I made a Windy Garden Scene in Prime Engine which is a Game Engine written in C++ with basic functionalities. In order to make the Engine supports all the features I need, I made several changes to the rendering pipeline of the engine. Detailed changes are listed below. After that, I wrote wind and snow shaders to achieve the final results.
a new texture type that describes how the vertex of the object moves under the wind.
2. Vertex Texture Fetch:
read wind map in the vertex shader and create detailed wind movement effects for vegetations.
3. Alpha blending for standard mesh
enable alpha blending for some plants, so there could be transparency in the texture.
4. Implement a skybox for the scene.